| Elevators Level The third screen Mario faces is the Elevators Level. Here we find lots of ladders but few girders, and the girders we see are mere pieces scattered about. There are two continuous elevators (which are cables supporting moving girder sections) on the left side of the board: one is going up, the other going down. Only two fireballs dog your path here. The real problem are the bouncing I-beams. Massive springs help them boing along, across the top past Donkey Kong and the captive Pauline, after which they fall down. The first trip through this board isn't too bad; only a single I-beam bounces by at a time. Later versions of this board see two or three beams in rapid succession bouncing by. Initially, the single I-beam follows a steady bouncing pattern, and is relatively easy to avoid. Later, the two and three at a shot have alternating patterns—they bounce in different spots and fall at different angles. You have to really study the patterns before moving. On the very top level, it involves running past the ladder you need to climb to rescue Pauline, then doubling back after an I-beam bounces over you. Time it wrong, or do this after the wrong I-beam, and you'll get hit in the britches while climbing the ladder. Note that there is a complete lack of hammers on this level—but they would do little good. There aren't any barrels and only two fireballs. I've always wondered: if there were a hammer, could Mario smash the I-beams? I guess we'll never know (I always voted for "yes" on that one).
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Crazy Kong The colors are different, but that's about all, except for the down elevators (see below). Also, there is no fireball on the right side of the screen.
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NEXT: CONVEYOR BELTS LEVEL! |