What a waste of good oil...Fireball is coming to get Mario! Mario kicks butt!  (Hammer Time!)This fireball isn't afraid!What's he looking at? Rolling, rolling, rolling... keep that barrel rolling......and this one too...   I hope these barrels aren't kegs full of beer.          Big bad blue boy!And his brother! BOING!   SPROING!   Donkey Kong: the man in charge. Pauline needs to get into martial arts so she can save herself.

 
 
 
 
 

Technical Specs

Hardware
Donkey Kong Junior is a 2D raster graphics arcade game. The vertical display is 224 x 256 pixels in size and uses a 256-color palette. The game's original controls featured a single joystick and a jump button. It runs on a Z80 microprocessor running at 3.072 MHz, with the sound being processed on an I8035 microprocessor running at 400 KHz.

Cabinet Styles
Unknown. Let me know if you can find that information. I believe it was manufactured in the same cocktail, cabaret, and upright cases as Donkey Kong, but I'm not sure.
 

Screenshots and Pictures

Overview

To me, amidst all the DK clones and knockoffs, Donkey Kong Junior is the best outside of the original Donkey Kong. In this game, twin Marios (perhaps one is the first appearance of Luigi) have captured Donkey Kong and caged him—putting and end to his kidnapping of beautiful maidens.

You play Junior, Donkey Kong's primate son, and you're trying to free papa from his cage. You need to fight your way to the top of the screen and secure the key from Mario to unlock dad's cage.

Like DK running off with Pauline on most levels of DK, when you get the key, Mario runs off with DK in his cage, leaving you to go on to the next level and try again.

During game play, you run, jump, and climb vines as you work your way to the top of the screen. Mario has weapons he uses against you: most notably, live steel traps which chomp their way across girders and up and down vines, trying to eat you. You can destroy them by grabbing fruit: you get points for grabbing it, and then it falls—you get more points if it hits and destroys enemies on its way down.

There are no hammers or special tools for Junior, though. He's entirely on his own and must rely on his climbing and jumping.

At one point, an intermission screen appears (see at left). Mario is in a helicopter, carrying the caged Donkey Kong through the air. Junior is floating down with an umbrella that looks suspiciously like Pauline's from Donkey Kong.


In the opening sequence of Donkey Kong Junior, twin Marios are pulleying Donkey Kong, who is in a cage, up to the top of the screen.

Secure at the top, the Marios move the cage to the left of the screen. A sad-faced Junior is told he has to get the key from Mario to save his Papa.


History

Donkey Kong was released by Nintendo in 1982, hot on the heels of the unbelievable success of Donkey Kong. It didn't have the same effect on the arcade gaming world that its predecessor had, but it was a huge success for Nintendo.

Donkey Kong and Junior would be resurrected years later, however, on the Super Nintendo. The 3D Donkey Kong Country gave Junior a new name: Diddy Kong. In DKC, you play both father and son; son is faster and more agile, while father is stronger. During game play, you can switch which character you're controlling (at which point the off-ape follows automatically). This game is full of worlds and areas and bad guys and challenges, and isn't a bad game—but still lacks the feel of these classic 2D arcade games.

I seem to recall once playing a non-3D version of DKC, I think made for the original Nintendo. There was also at least one DKC sequel, if I remember correctly.


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